What went right: The concept of adding a level editor mode was a really good idea. This helped us expand the game by allowing the player the ability develop new puzzles till their hearts content. This allowed the game to have a large replay-ability value that will keep drawing players back. The addition of color diversion also helped the game because it makes the player have to think of what color diverts into what and how to use them to navigate through the game.
What went wrong: The creation of the lasers gave us the most trouble when creating the game. At first we thought that it was going to be one of the easiest things to make but it turned out to be quite the opposite. The lasers where not diverting correctly or they were not following the path that we told them to follow.
Classes that helped helped for this class include CS 1301, 1302, CGDD 4003. These programming classes helped in the understanding and development for this game.